Slime Hunter
Slime Hunter is a 3D Top-Down Action RPG with the goal of integrating a deep narrative world with an accessible yet challenging gameplay loop.
Slimeria is a fantasy world where Slimes are the primary fauna and define both the environment and the culture. The Slime Hunter takes the stand to fight off the dangerous populations of slimes using a host of weapons and spells. Slimes are a highly varied species with unique interactions and strategies needed to defeat them.
My Main Contributions:
Combat Mechanics
Developed Slime AI behaviour using Steering Behaviours and Finite State Machines (FSM).
Gameplay Programming
Engineered a dynamic Quest and NPC dialogue system using Ink.
Created the quests and story progression.
Other fun stuff
Developed a secure Persistence System for loading and saving the game.
Created a Navigation System for quest navigation.
Core Gameplay Features
Explore Slimeria
Forge Bonds with NPCs
Hunt Slimes